Please do not use images created in ToonDoo without having the toondoo watermark, toon title and author name on it because it is a violation and any such material must not be used for elearning or for any other purpose.
Since the e-learning demos I created using Toondoo, violate terms of Toondoo, am withdrawing the e-learning demo from the following post in my site :
After I posted the game based e-learning demo, a reader sent me a query asking me the tools I used to create the demo, particularly the graphics that is shown in the demo. In response to her query, I write this post.
If you are an instructional designer who does not know graphic design and wants to use quick images in your storyboard or e-learning demos, then the site www.toondoo.com might interest you.
Toondoo is one popular site which people use to create and publish comic strips.
You can also use this site to create custom images for your storyboards and e-learning demos. Please remember you cannot create professional graphics using this site. You cannot use the images created in Toondoo for the e-learning courses that you develop for your clients.
You can use this site to illustrate your instruction design ideas. Instead of creating text based storyboards, you can use colorful images to illustrate your ideas.
Toondoo reminds me of the building set that my dad got when I was a kid. The building set had lot of independent items such as roof top, floor, fence, walls, windows, doors, garden, small characters etc. I used to put the walls, roof, doors and windows together to build a house.
Toondoo works the same way. Toondoo gives you a range of background images, character images and some other miscellaneous images, which you can mix and match and put them together to get the kind of image you want for your e-learning storyboards.
Here are some top reasons why you can use Toondoo for your storyboards and e-learning demos:
Toondoo gives you ready made settings or themes for your courses which otherwise requires graphic design skills.
Here are some examples of background images that you will find in Toondoo:
Toondoo gives you ready made charactersand also allows you to generate custom characters You can use the characters as talking heads for your elearning courses.
Examples of Ready Made Characters in Toondoo
Toondoo allows you to change the emotion and posture of characters.
Here are some examples below:
You can make your courses lively by showing animated characters.
Toondoo gives you a whole range of miscellaneous images. You can combine these images to form something altogether new and something you want for your e-learning.
For example here is a sample image I created by combining a lot of ready made images in Toondoo.
The background image, the tea pot, fruits, teacup and everything that you see in the image above are ready made images that I found in Toondoo. All I did was drag and drop each of the images in the layout area or workspace and arrnaged them in a fashion I want.
Toondoo really helps you create quick images without much editing.
Please remember not use images created in ToonDoo without having the toondoo watermark, toon title and author name on it because it is a violation and any such material must not be used for elearning or for any other purpose.
MS Powerpoint also gives you lots of options to create custom images. You can actually group and ungroup clipart images and then mix and match the images to create a new image altogether.
Check out Tom Kuhlmann’s interesting posts on creating quick images for e-learning to learn more:
If you play a lot of games, you will definitely be able to identify the standard pattern used.
Every game has a goal and the steps to solve it. The challenge of every game lies in how quickly and efficiently you reach the goal.
In games you can skip things and start with the main activity. It is never mandatory to go through a game in a linear fashion.
For example in games, the introduction can be skipped and also the help section can be skipped. Of course you cannot skip levels in a game because that is the challenge in the game. It sustains interest and motivates the gamer to clear each level to see what comes next J However you can play some levels of a game, exit and then start from the same level where you left.
Using game concepts in learning will definitely engage and interest the learner.
Instead of giving lectures and lessons on a subject, try presenting the subject as a problem or an activity to the learner and allow him to solve the problem or participate in the activity. Learning must happen as the learner tries to solve the problem or indulges in the activity.
I will use the game called Blood Typing for illustration purpose.
Now here are the steps to create a game based e-learning course:
Start with a story/scenario
I have played an umpteen number of games and I have seen that every game starts with a story.
The story may be presented as a dialogue between two people or as a sequence of events with no dialogues or may be just visuals and no text.
The Blood Typing game begines with visuals of ambulance rushing to a hospital.
End the story with a problem and invite the learner to solve it
In most games the gamer takes over where the story ends, as in he gets to know the background story and then take charge to solve the problem.
In the Blood Typing game you have a talking head inviting the gamer to get the patient’s blood type and transfuse blood.
Guide the learner
All games help you with the list of controls you use to play the game. Some games have too many controls. There are some other games which require simple mouse clicks.
You can choose how you want the learner to play the game. But make sure that you explain to the learner how he/she has to play the game.
Some games give instructions in the form of written text and some others have a guided tutorial where you play the first level of the game with assistance.
Feedback, rewards, incentives motivate gamers to play the game further. I have played many games where you earn points and buy some boosters for the game for the points earned.
In e-learning, rewards will motivate the learner to explore and learn more.
In the Blood Typing game when you correctly transfuse blood, you get words of acknowledgement and encouragement.
Increase the challenge gradually
Every game gets interesting as it proceeds. A game starts at a basic level and proceeds to advanced levels. You master the game as you clear each level.
Coming to e-learning, get the learner started with a basic level activity or problem and increase the difficulty levels as the learner clears each level.
In the Blood Typing game, while treating each patient you have 3 levels of challenge.
Include Trial and Error
If the learner fails to successfully complete a level, he/she must be given another chance or umpteen chances till he/she actually succeeds. If the learner fails at level 2, he should be allowed to play the level again and not start from level 1.
The Blood Typing game allows you to repeat steps to do the blood transfusion right.
Now it is your turn. Have you worked on a game based e-learning course? If so please share your experiences.
Soon after I wrote this post here on the importance of creating a portfolio of elearning demos, I received mails from people saying they understand how important it is to create a portfolio, but then they are just not able to think of any ideas.
I totally agree with them. It just too difficult to cook up a business case. You cannot randomly create an elearning demo. You need a solid business case which will prompt you to think more.
One possibilty to get some ideas is to Google search using the keyword Elearning Design Challenge.