Enhancing the Instructional Value in the Home Sweet Home Series

I thoroughly enjoyed playing Home Sweet Home series of games. You can read the summary of the games here.

In this post I share some ideas that could probably improve the instructional value of the game.

Before I proceed below is a snapshot of Ms Green’s kitchen.

If you remember in my previous post I had given an example of a client requirement that is Ms Green’s requirement that her kitchen has greenery. Based on the requirement, I have placed some plants and pots here and there. If you notice there is a design mistake here. I have placed a pot close to the sink and you can also find lots of plants somewhere in the middle of the kitchen. This is a clear mistake. However the game does not mind this mistake. I actually earned full points for this design because I used plants to design the kitchen.

If the game could pin point interior design mistakes and give tips on good interior design, it could be a real value add and there would be some kind of learning here.

So tips related to or concepts of interior design can be given to the gamer in the form of pop up text boxes. This is one thing that can increase the instructional value of the game.

The other thing that the game can give more importance to is the budget.

As I mentioned earlier the game has budget constraints and there is a limit to how many items you can use to design a room or a kitchen. However the numbers do not attract your attention. There is no real challenge in exercing the budget or the item numbers because you know if the client wants a country feel in the living room, you just have to use asian furniture and furnishings. You do not have to bother about the budget because, the moment you exercise your item limit, the game allows you to start building.

The game could probably get the gamers to pay more attention to the budget and the number of items he/she can use. The importance of budget in interior design needs to be highlighted.

The gamer might feel challenged if he/she is asked to design a living room using a low budget, yet make the living room look good. The budget constraint need to be highlighted.

I do not think that not giving tips on interior design or not emphasizing too much on budget is making the game less enjoyable.

These series of games are extremely entertaining as they are.

Yet a value add in such games can do wonders.

Please do play this game and let me know your views.

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