Candy & Clyde – An Instructional Game

Candy & Clyde is one game that I really enjoyed playing in recent times. The reason why I am writing about this game is the sound instructional strategy that has been used in this game.

The motto of the game is : Be Nice or Naughty ….its your choice…

The game design is simple yet engaging.

The game controls are just too simple. There is absolutely no confusion in the way you use the mouse and click the right button to perform actions.

At the outset you have two pictures one of Candy and the other of Clyde. Candy represents the idea of being nice and Clyde represents just the opposite.

All that you do in the game is just click on on of the pictures and go through a series of tasks. As the task begins the objective is clearly stated. In fact even before the task begins you have a headline giving you a hint of the task.

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Of course you have to figure out how to use the mouse to perform the task. There is deadline set to complete the task.

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If you choose to represent Candy you have to do things that is morally right. Conversely if you choose to represent Clyde you need to do all mischievous things.

As the game proceeds the tasks get tougher. The same tasks repeat. There is variation in the difficulty levels.

The game conveys what it means to be nice and naughty. There is a clear distinction between what is right and wrong. Yet there is no moral preaching. For example if you represent Candy you will have to wipe someone’s tears, help the sheep jump over the fence and do shopping right. If you represent Clyde you will have to poke someone till tears start pouring, stumble the sheep and do shopping wrong.

The animation shown in the game is quite well done. The game flows in a logical sequence. The gamer is well informed of the tasks and the objectives well in advance. The navigation is simple. The backdrop is bright and colorful.

At the end of each task you have feedback. The feedback has been well phrased.

All these add to the positive aspects of this game.

Now if you ask me if this strategy can be used while designing eLearning courses. My answer is a big yes.

This strategy is best suited for soft skill courses. While designing courses on topics like punctuality, time management or leadership skills, the general tendency is to use case studies, scenarios or videos. For a change such game based courses can be used to convey the message. It would make a better impact.

For example if you want to design a course on punctuality and you want to convey to the learner how important it is to be punctual to office, you could design a strategy as used in the game Candy and Clyde. The game based course will clearly tell the learner the consequences of not being punctual without preaching.

A learning process is successful when the learner is completely involved. Such strategies can work wonders.

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One Response

  1. i like being clyde more than being candy… he’s actually better. =p

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